![]() ![]() So again, staff top-to-bottom with bonafide Blizzard developers, that lets us – and if you look at Overwatch, that’s how Overwatch started. And each one of those teams has been around for at least a decade. We have five public-facing teams: Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.Įach one of those teams is between a hundred and three-hundred people. And that’s a gross oversimplification, but you can look at our teams now. Then you have two teams, and then another decade passes and those two teams have been around for 10 years with lots of very experienced seniors, you can carve off some of them and then start another two teams. And then as that team scaled, and as everyone on that team became bonafide long-term Blizzard developers – that lets you carve off a chunk of those people and start the next thing. And the reason we were able to do that is because we had so many people on that first team that knew how we did things. There’s one or two other companies that have been around for almost three decades now,” Blizzard co-founder and executive producer Allen Adham said to Game Informer at BlizzCon 2018.Īnd it took us a long time to go from one team to two teams. ![]() “If you think about Blizzard, Blizzard is fairly unique in our industry. Right! While Blizzard subsists on five core properties presently, that doesn’t mean that the studio doesn’t have other new franchises in the work. ![]() That’s a heck of an achievement, but there has to be more to Blizzard than just games ending in Craft and Overwatch, right? Decades of development and publishing has made the company a powerhouse built on several franchises, albeit franchises which are rather sparse in number. Blizzard, the house that WarCraft, StarCraft and holy balls our fans do not like mobile Diablo game announcements at BlizzCon built. ![]()
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